3D Art Director
24 hours ago
Position Overview
HPL Game Design Studio is seeking a 3D Art Director to lead the creation of high-quality playable and game-ready 3D assets, covering modeling, texturing, animation, and rendering. This role balances hands-on artistic expertise with leadership, coaching, and strategic development, ensuring efficiency, consistency, and visual excellence across projects.
The 3D Art Director will be responsible for elevating team capability through workshops, R&D, upskilling initiatives, root cause analysis, and targeted solutions to address skill gaps impacting quality, performance, and production efficiency.
Key ResponsibilitiesArt Direction & Production
- Define and uphold the visual standards and quality bar for 3D assets used in playable content, game environments, and video advertising assets, including but not limited to:
- In-game playable assets (characters, props, environments, UI-integrated elements)
- Game cinematics and cutscenes
- Video ads (e.g., playable ads, motion ads, trailers, social media ads)
- Interactive and rich media inserts for marketing and user acquisition
- Oversee 3D modeling, texturing, animation, and rendering workflows for characters, props, environments, and interactive assets.
- Ensure all assets meet technical, performance, and platform requirements across game engines and advertising platforms.
- Provide clear technical guidance for asset quality including, but not limited to:
- Modeling: Clean topology, scale, optimization
- Texturing: UVs, PBR accuracy, resolution
- Animation: Rigging, motion principles, performance
- Rendering: Lighting, shading, realism
- Pipeline: Clean files, compatibility, QC
- Review and approve 3D outputs, providing clear, actionable feedback to maintain consistency, quality, and brand alignment.
- Collaborate closely with Game Designers, Developers, Animators, UA, and Marketing teams to ensure assets are optimized for both gameplay and advertising performance.
Leadership, Coaching & Team Development
- Lead and mentor 3D artists through hands-on coaching, critiques, and structured feedback sessions.
- Conduct skills assessments to identify individual and team-wide strengths and development areas.
- Design and facilitate internal workshops, training sessions, and upskilling programs.
- Guide mid and junior artists in best practices for workflow efficiency, quality control, and problem-solving.
Root Cause Analysis & Continuous Improvement
- Perform root cause analysis on recurring quality issues, rework, missed deadlines, or inefficiencies across both game production and video ad pipelines.
- Develop and implement practical, scalable solutions to address skill gaps, tooling issues, or process breakdowns.
- Establish and refine art pipelines, documentation, standards, and checklists for playable assets and video ad production.
- Track improvements and ensure corrective actions translate into measurable gains in quality, efficiency, and turnaround time.
Research & Development (R&D)
- Lead R&D initiatives exploring new tools, workflows, and techniques for real-time assets, animation, and video ad production.
- Evaluate emerging trends in game art, playable ads, motion design, and real-time rendering.
- Recommend and pilot improvements that enhance visual impact, performance, and production scalability.
Cross-Functional Collaboration
- Act as a key point of contact between art, production, development, UA, and marketing teams.
- Support project planning by providing realistic effort estimates, risk assessments, and resource needs.
- Align artistic direction with project goals, timelines, technical constraints, and campaign objectives.
Qualifications & ExperienceRequired
- Mid-level professional experience in 3D game art (modeling, texturing, animation, and rendering).
- Minimum of 3 years of leadership experience (Art Lead, Senior Artist, or Art Director role).
- Strong portfolio demonstrating game-ready 3D assets and understanding of real-time pipelines.
- Proven experience in coaching, mentoring, and developing artists.
- Solid understanding of optimization, performance constraints, and asset integration for playable content and video ads.
- Experience conducting root cause analysis and implementing solutions to improve quality and efficiency.
Technical Skills
- Proficiency in industry-standard tools (e.g., Maya, Blender, ZBrush, Substance Painter/Designer, Photoshop).
- Strong knowledge of PBR workflows, UV mapping, baking, and texturing.
- Experience with rigging and animation pipelines for game assets.
- Familiarity with game engines (e.g., Unity, Unreal) and asset implementation workflows.
Soft Skills
- Strong leadership, communication, and presentation skills.
- Analytical mindset with a focus on problem-solving and continuous improvement.
- Ability to balance creative vision with production realities.
- Collaborative, patient, and growth-oriented leadership style.
What Success Looks Like
- Improved asset quality, consistency, and performance across projects.
- Reduced rework and production bottlenecks through effective process improvements.
- A visibly upskilled and confident 3D art team.
- Clear, scalable art standards that support current and future projects.
Why Join HPL Game Design Studio
- Opportunity to shape the visual direction and growth of a dynamic game studio.
- Strong emphasis on learning, R&D, and professional development.
- Collaborative environment focused on quality, efficiency, and innovation.
Job Type: Full-time
Pay: Php40, Php45,000.00 per month
Benefits:
- Pay raise
- Promotion to permanent employee
- Work from home
Application Question(s):
- How many years of experience do you have as a 3D Art Director?
- How many years of experience do you have as a Team Leader?
- In your most recent role as a Team Leader or Art Director, how many team members did you manage?
- What is your expected salary?
Work Location: Remote
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