Tech & VFX Artist - Talent Pool (APAC)

3 weeks ago


Manila, Philippines Side Full time

Overview

Side is a global video game development and services provider offering technical and creative solutions to many of the largest developers and studios worldwide. Founded in Japan in 1994, Side has grown to a global presence with over 40 studios in 15 countries and offices across North America, Europe, South America, and Asia.

As a Technical Artist , you will serve as a bridge between the art and engineering teams, ensuring assets and tools meet both creative and technical requirements for AAA-quality games across PC, console, mobile, and VR/AR platforms. Your work will help optimize pipelines, solve complex technical challenges, and deliver world-class visuals. This listing is for our Talent Pool for Co-Development Roles; applying expresses interest for future project-based opportunities that align with your skills and experience. These opportunities depend on client needs and project availability, and candidates will be reviewed as projects are initiated.

These opportunities are contingent on client needs and project availability. We will review candidates from this pool and contact those who best align with specific requirements of the co-development opportunity. We maintain relationships with our talent pool through updates, industry insights, and information on upcoming opportunities.

Only resumes submitted in English will be considered.

Next Steps If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, apply to this listing. While there may not be an immediate opening, your application ensures you will be part of our ongoing talent review for upcoming roles.

For more information, visit

Key Responsibilities

  • Serve as a liaison between art and engineering teams, facilitating communication and solving technical challenges.
  • Develop, optimize, and maintain pipelines and tools for art asset creation and integration.
  • Collaborate with artists and engineers to ensure assets meet performance, memory, and technical requirements across platforms.
  • Debug and resolve technical issues related to shaders, rendering, and asset optimization.
  • Implement and refine real-time visual effects, lighting setups, and material systems to achieve high-quality visuals.
  • Provide technical support and training to artists, helping them leverage tools and workflows efficiently.
  • Stay up to date with industry trends and technologies, incorporating innovative solutions into workflows.
  • Document tools, pipelines, and best practices to ensure seamless onboarding and knowledge sharing within the team.

Requirements

Experience :

  • 3+ years of experience as a Technical Artist in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills :

  • Proficiency in scripting languages (e.g., Python, MEL, or MaxScript) and tools development.
  • Strong understanding of shaders, rendering pipelines, and material creation in game engines like Unreal Engine or Unity.
  • Experience with 3D modeling and texturing tools such as Maya, Blender, Substance Painter, or ZBrush.
  • Knowledge of optimization techniques for performance across platforms.

Problem-Solving Skills :

  • Strong analytical and debugging skills, with the ability to identify and resolve technical challenges efficiently.

Collaboration Skills :

  • Excellent communication and teamwork abilities, with experience working closely with multidisciplinary teams.
  • Ability to balance technical and creative goals, ensuring high-quality results.

Preferred Skills :

  • Familiarity with procedural tools like Houdini.
  • Experience with visual scripting systems such as Unreal Engine’s Blueprint or Unity’s Shader Graph.
  • Knowledge of rigging, skinning, and animation workflows.
  • Experience in VR/AR development or real-time ray tracing technologies.

Note: Specific requirements may vary depending on project needs.

Seniority level : Mid-Senior level

Employment type : Contract

Job function : Design, Art/Creative, and Information Technology

Industries : Computer Games

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