3D Character Artist

3 weeks ago


Manila, Philippines Side Full time

Description Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in Japan in 1994, Side has grown to become a global force in the video game industry, with over 40 studios in 15 countries worldwide and offices across North America, Europe, South America, and Asia. Our industry-leading services include codev, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets. Help us bring stories to the world. Join Side's global team of passionate gamers and contribute to top-notch game development. Discover opportunities in Asia, North America, South America, Europe, and beyond. Experience our side of life For more information, visit About This Opportunity Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience. These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity. As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms. Key Responsibilities Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models. Collaborate with art leads, designers, and animators to ensure characters align with the project’s artistic vision and technical requirements. Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms. Work within established pipelines and workflows to maintain consistency and efficiency in asset creation. Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements. Troubleshoot and resolve technical challenges related to character development. Actively participate in team critiques, offering and receiving feedback to refine assets. Experience : 3+ years of experience as a Character Artist in the video game industry. Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR. Technical Skills : Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools. Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation. Experience with high- and low-poly modeling, texturing, and shading techniques. Knowledge of proper topology, rigging, and skinning practices. Artistic Skills : Strong eye for detail, form, and style consistency. Ability to adapt to and create a range of visual styles, from realistic to stylized. Collaboration Skills : Effective communication and teamwork abilities. Ability to incorporate feedback and iterate effectively. Passion for Gaming : Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds. Preferred Skills Familiarity with Marvelous Designer for clothing design and simulation. Experience with photogrammetry and procedural workflows. Knowledge of Unreal Engine or Unity for integrating character assets into the game. Note: Specific requirements may vary depending on project needs. #J-18808-Ljbffr


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