
Technical Artist
6 days ago
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- Collaborate with 3D artists, animators, and developers to integrate art assets into Unity or Unreal Engine.
- Optimize 3D assets (poly count, textures, draw calls) for performance and memory constraints, especially for mobile web and in-game ads.
- Create procedural tools and effects using Houdini, particularly for simulations, particle systems, and mesh generation workflows.
- Develop and maintain tools, scripts, or shaders that enhance the production workflow.
- Implement real-time lighting, particle effects, and custom shaders for high-quality video ad visuals.
- Troubleshoot and debug visual or asset-related issues in-engine.
- Support asset versioning and build automation where needed.
- Prototype new visual effects or transitions for use in trailers and ads.
- Work with the Art Director and Producers to meet deadlines and maintain high production quality.
Metro Manila
Salary
₱ 20,000 – 40,000
Seniority Level
Entry level
Years Of Experience
1 year
Responsibilities
Key Responsibilities
- Collaborate with 3D artists, animators, and developers to integrate art assets into Unity or Unreal Engine.
- Optimize 3D assets (poly count, textures, draw calls) for performance and memory constraints, especially for mobile web and in-game ads.
- Create procedural tools and effects using Houdini, particularly for simulations, particle systems, and mesh generation workflows.
- Develop and maintain tools, scripts, or shaders that enhance the production workflow.
- Implement real-time lighting, particle effects, and custom shaders for high-quality video ad visuals.
- Troubleshoot and debug visual or asset-related issues in-engine.
- Support asset versioning and build automation where needed.
- Prototype new visual effects or transitions for use in trailers and ads.
- Work with the Art Director and Producers to meet deadlines and maintain high production quality.
Qualifications
- 1 years of experience as a Technical Artist or similar role in games, animation, or interactive media.
- Proficiency in Unity or Unreal Engine, Blender, including animation systems, lighting, and particle systems.
- Strong experience in Houdini for VFX, procedural modeling, or simulation work.
- Strong knowledge of 3D asset optimization (especially for mobile/web use).
- Familiarity with 3D modeling and texturing workflows using tools like Maya, Blender, or 3ds Max
- Experience with scripting (e.g., Python, C#, or Blueprint for Unreal).
- Understanding of rendering pipelines and shader programming (Shader Graph, HLSL/GLSL a plus).
- Strong problem-solving skills and a proactive mindset
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CopySeniority level
- Seniority level Entry level
- Employment type Full-time
- Job function Design, Art/Creative, and Information Technology
- Industries Design Services
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