Technical Artist

6 days ago


Manila, Philippines Artmeet - Creative Jobs & Network Full time

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  • Collaborate with 3D artists, animators, and developers to integrate art assets into Unity or Unreal Engine.
  • Optimize 3D assets (poly count, textures, draw calls) for performance and memory constraints, especially for mobile web and in-game ads.
  • Create procedural tools and effects using Houdini, particularly for simulations, particle systems, and mesh generation workflows.
  • Develop and maintain tools, scripts, or shaders that enhance the production workflow.
  • Implement real-time lighting, particle effects, and custom shaders for high-quality video ad visuals.
  • Troubleshoot and debug visual or asset-related issues in-engine.
  • Support asset versioning and build automation where needed.
  • Prototype new visual effects or transitions for use in trailers and ads.
  • Work with the Art Director and Producers to meet deadlines and maintain high production quality.
Location
Metro Manila
Salary
₱ 20,000 – 40,000
Seniority Level
Entry level
Years Of Experience
1 year
Responsibilities
Key Responsibilities
  • Collaborate with 3D artists, animators, and developers to integrate art assets into Unity or Unreal Engine.
  • Optimize 3D assets (poly count, textures, draw calls) for performance and memory constraints, especially for mobile web and in-game ads.
  • Create procedural tools and effects using Houdini, particularly for simulations, particle systems, and mesh generation workflows.
  • Develop and maintain tools, scripts, or shaders that enhance the production workflow.
  • Implement real-time lighting, particle effects, and custom shaders for high-quality video ad visuals.
  • Troubleshoot and debug visual or asset-related issues in-engine.
  • Support asset versioning and build automation where needed.
  • Prototype new visual effects or transitions for use in trailers and ads.
  • Work with the Art Director and Producers to meet deadlines and maintain high production quality.
Requirements
Qualifications
  • 1 years of experience as a Technical Artist or similar role in games, animation, or interactive media.
  • Proficiency in Unity or Unreal Engine, Blender, including animation systems, lighting, and particle systems.
  • Strong experience in Houdini for VFX, procedural modeling, or simulation work.
  • Strong knowledge of 3D asset optimization (especially for mobile/web use).
  • Familiarity with 3D modeling and texturing workflows using tools like Maya, Blender, or 3ds Max
  • Experience with scripting (e.g., Python, C#, or Blueprint for Unreal).
  • Understanding of rendering pipelines and shader programming (Shader Graph, HLSL/GLSL a plus).
  • Strong problem-solving skills and a proactive mindset
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CopySeniority level
  • Seniority level Entry level
Employment type
  • Employment type Full-time
Job function
  • Job function Design, Art/Creative, and Information Technology
  • Industries Design Services

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