
Technical Artist
5 days ago
Stratton Studios is looking for a mid to senior-level Technical Artist with proven experience developing for PlayStation VR2 and Oculus Quest 3. You'll bridge the gap between art and engineering, solving complex visual and performance challenges in immersive, real-time experiences. Your role will focus on creating scalable pipelines, optimizing visuals, and ensuring VR content looks and performs beautifully across devices.
This is a role for someone who enjoys hands-on problem solving and collaborating across disciplines to deliver cutting-edge visuals in a live and fast-paced production environment.
Role Responsibilities:
- Develop, maintain, and optimize VR art pipelines across Unity-based projects
- Create performant shaders, visual effects, and technical solutions for VR on PS VR2 and Oculus Quest 3
- Work closely with artists, engineers, and designers to implement immersive and performant features
- Troubleshoot asset and rendering issues specific to VR performance and hardware constraints
- Build custom tools to streamline asset integration and real-time workflows
- Ensure assets and scenes meet both aesthetic standards and frame-rate targets for VR
- Support profiling and debugging across platforms, including GPU and memory optimizations
What We're Looking For Essential Skills & Experience:
- Proficient in Unity3D, with a focus on real-time rendering and VR development
- Experience developing and shipping VR titles for PS VR2 and/or Oculus Quest 3
- Strong understanding of shader creation (HLSL, Shader Graph), VFX, and GPU performance techniques
- Proficiency with 3D art tools like Maya, Blender, or 3ds Max
- Comfort working with scripting (Python, C#, or MEL) for tool and pipeline development
- Familiarity with performance profiling tools like Unity Profiler, RenderDoc, or similar
- Excellent communication and collaboration skills across disciplines
Bonus Skills (Preferred):
- Experience with hand-tracking, foveated rendering, or spatial audio in VR
- Knowledge of lighting and post-processing in VR environments
- Exposure to Unreal Engine and cross-engine workflows
- Familiarity with automated asset validation tools and runtime diagnostics
- Experience in co-development or working with external partner teams
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