Game Developer
2 days ago
Responsibilities:
Develop, debug, and test advanced WebGL 2D/3D game features with PixiJS, including rendering, VFX/FX, animation systems, HUD, scene flow, and performance-critical loops.
Build reusable systems, asset loaders, animation/tween tools, FX pipelines and implement reliable state management across game and application flows.
Integrate APIs with robust validation, fault tolerance, and resilient error-handling strategies.
Collaborate with Designer, QA, Project Lead, and other cross-functional teams to meet scope, quality, and timelines, driving alignment and resolving cross-team risks.
Implement development standards, perform code reviews, mentor juniors, and unblock the team.
Support the Tech Lead on architecture, assist the Project Manager on delivery plans, and collaborate with external teams as needed.
Core Requirements:
5+ years of professional JavaScript/TypeScript (ES6+) experience, including async patterns, observables, and reactive architectures.
3+ years shipping WebGL games at scale, including filters/shaders, batching/geometry optimizations, and render-performance tuning.
Deep understanding of the game rendering lifecycle, including PixiJS/WebGL draw cycles, GPU batching, shader/texture pipelines, and performance constraints across devices.
Strong Git practices and environment setup across dev/staging/prod; fully capable of running release trains, versioning, changelogs, asset/CDN caching, and post-release monitoring (logs, metrics, error tracking).
Operates autonomously and leads cross-functional collaboration, consistently demonstrating strong ownership and proactive problem-solving.
Preferred Qualifications:
Strong development principles (OOP, DRY, KISS, YAGNI, SOLID).
Performance leadership in game development, including texture/atlas strategy, GPU efficient rendering, memory/leak detection, and managing frame budgets.
Sharp attention to detail in game behavior, visual accuracy, timing, and UX interactions, ensuring features match design and animation intent.
Proficient with API testing tools (Postman/Swagger) and capable of implementing resilient game API interactions, including retries, fallback handling, and robust error recovery.
Strong applied math skills relevant to game development to build accurate movement, animations, and gameplay effects.
Experienced in iterative game development workflows and able to adapt quickly to changing design or scope.
Bachelors in CS/IT/Game Development or a strong track record of shipping production quality games.
Value-Added Skills:
Expert proficiency in TypeScript (advanced typing, generics, scalable architecture).
Experience creating HTML/CSS menus that integrates cleanly with WebGL/PixiJS games and sync reliably with game state.
Experience with UI frameworks (React, Svelte) or hybrid mobile (Ionic, NativeScript) for game menus and shells.
Strong understanding of game mechanics, pacing, and feature flow design.
Advanced WebGL experience, custom GLSL shaders, post-processing effects.
Experience optimizing WebGL memory usage (texture memory, garbage collection behavior, resource cleanup).
Expertise with Spine or DragonBones, including complex rigging, blending, and event driven animation systems.
Ability to define and maintain reliable game-focused testing approaches, including logic checks, interaction flows, and visual accuracy validation.
Ensure high-quality, readable, and user-friendly HUD/menu implementations.
Experience with Docker, CI/CD workflows, and monorepo setups (e.g., Nx), with the ability to define performance budgets or alerts.
Experience with a modern game engine (Unity, Unreal, , Phaser 3).
Skilled at using AI tools to prototype gameplay ideas and accelerate development workflows.
Work Arrangement:
Hybrid Schedule
WFH – Mondays and Fridays
Work on Site – Tuesdays, Wednesdays, Thursdays
Flexible Work Hours
Company Benefits:
Paid HMO coverage with up to two (2) dependents
Government-mandated benefits (SSS, Pag-IBIG, PhilHealth)
Additional allowances upon regularization
Paid time off (PTO) and other benefits
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