
Lighting Artist
4 weeks ago
We push creativity and break boundaries, building breathtaking worlds from the ground up. We’ve developed award-winning AAA games, the likes of Assassin’s Creed (AC) Valhalla, Far Cry 6, For Honor, AC: Odyssey, AC: Origins and The Crew 2
Ready to take entertainment to the next level?
Embark on an epic journey and Create the Unknown with us.
JOB DESCRIPTIONA Lighting Artist plays a key role in crafting visually stunning environments by designing and implementing lighting that enhances mood, storytelling, and gameplay. It is a collaboration with the Lead Artist, Environment Art, Level Design, and VFX team in order to implement atmospheres and lead the player’s attention based on the artistic direction, gameplay design, technological limitations and production deadlines.
The main and routine tasks of the Lighting Artist are to:
- Design and implement lighting setups for game environments, characters, and cinematics to enhance visual quality and mood
- Collaborate with Art directors, Level designers and Level artists to achieve the desired artistic vision while maintaining gameplay clarity
- Ensure consistency in lighting across scenes and levels, adhering to the artistic and technical standards of the project
- Optimize lighting for performance across various platforms, ensuring minimal impact on frame rates and memory usage
- Work with shaders and post-processing effects (e.g., color grading, bloom, shadows) to enhance the overall visual Ambiance / Aesthetic
- Troubleshoot and resolve technical issues related to lighting systems in collaboration with technical artists and other related teams
- Contribute to the development of tools and workflows to improve lighting efficiency and flexibility
- Stay up-to-date with industry trends, tools, and techniques related to lighting in games
- Experienced as a Lighting Artist in the game, film, or CG industry.
- Strong understanding of lighting principles, including color theory, shadowing, and exposure.
- Solid technical knowledge of how to create run time lighting in game engines.
- Experience with real-time lighting techniques and optimization for performance.
- Familiarity with PBR (Physically Based Rendering) pipelines and HDR lighting workflows.
- Knowledge of the game development process and game production pipeline
- Good communication skills, positive attitude, and great work ethic
- Ability to work in a highly collaborative team environment
- Demonstrates passion and talent for games and game development
- Fast learner, takes initiative, and meets deadlines
For interested candidates, please submit a copy of your most recent or updated portfolio showcasing your skills for this role.
ADDITIONAL INFORMATIONFounded in 2016, Ubisoft Philippines is the first AAA game studio in the country and the second largest in Southeast Asia.
The studio is a proud co-developer of Ubisoft’s flagship titles and is home to over a hundred of the world's finest talent from Art to Design, Programming, Animation, Quality Assurance and more.
The team is known for building digital worlds from the ground up and has co-developed some of the biggest projects in gaming, including Assassin's Creed Mirage, Assassin's Creed Valhalla, Far Cry 6, For Honor, Skull & Bones, and The Crew 2.
Beyond its projects, the studio has become a thriving workplace and is recognized as one of Universum's Most Attractive Employers among students and a finalist for the Asia CEO Awards' Top Employer of the Year and Diversity Company of the Year, among others.
Today, the team continues to make great games, bringing exciting career opportunities from their studio in Bonifacio Global City.
The studio stands at the forefront of bringing local talent to the world stage, setting the benchmark for the Philippines and further inspiring the next batch of game developers in Southeast Asia and beyond.
LET OUR TEAM MEMBERS TELL YOU ABOUT THEIR JOB 3D Printing and Neo-Retro: Futuristic Fashion in Just Dance and Roller ChampionsTwo of Ubisoft's most recent games, Just Dance 2023 Edition and Roller Champions, have leaned heavily into a futuristic aesthetic in their characters' costumes, and each has a very specific vision of what that "future" looks like.
25 Years of Animation at Ubisoft With GillesIn 1997, Gilles Monteil thought he was applying to Ubisoft to be a motion capture actor, but instead he became an animator. Over 25 years, he helped build an animation powerhouse at Ubisoft and create some of our most emblematic characters.
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